The contents of this article are entirely independent and solely reflect the editorial opinion of PC Gamer.Your IP address has been temporarily blocked due to a large number of HTTP requests. PC Gamer created this content as part of a paid partnership with THQ Nordic. Want more advice? Well, you're gonna need to pay up (or just wait a few days for our upcoming Jagged Alliance 3 combat guide). When you stumble upon one of these encounters, you'll have the choice of whether to engage or not, so, as ever, plan your moves carefully.Īnd with that, our contract to get you started with the Jagged Alliance 3 campaign is fulfilled. Sometimes, moving through an 'empty' tile even reveals territory secretly held by enemies-like a hostage situation in a mansion, say, or a Legion hideout. the view that lets you directly control your troops), and you may come across precious resources and side-quests. An empty sector may seem to have no value, but enter the 'tactical' view on these tiles (i.e. There are many 'empty' territories in Grand Chien that you'll be able to capture without resistance, but not all is always as it seems out there in the wilderness. Capturing port sectors will ensure faster travel for your troops between different islands. When hiring new mercenaries, don't forget that they not only take a few days to get shipped in, but if you're on a separate island, they'll then need to travel over there as well. If they're training militia, scouting, repairing items, or engaged in other tasks, then it may be worth renewing their contract even for a short time just so they can complete their task. On the other hand, when a mercenary's contract is up, check whether they're in the middle of an Operation. For example, if a mercenary has picked up wounds in battle and you don't have a medic to patch them up, then if they're near the end of their contract it may be worth just letting it expire and bringing some fresh blood in (you can always rehire that merc later, and they'll return fully healed, with all the equipment and experience they gained up to that point). In the early going when you're likely to only have a single squad of mercenaries, you'll need to carefully plan around their contracts.
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